v2.20.6
0xsha/CloudBrutev2.20.6Jul 6, 2026by mvaligursky
AI Summary
A bug fix release addressing crashes related to mesh clearing, gsplat components, markup text color, and asset streaming in the PlayCanvas engine.
Key Highlights
- Fix inverted buffer usage flags in Mesh.clear()
- Fix occasional crash when a gsplat component detaches
- Fix GPU device hang when picking gsplats on Windows/NVIDIA
Full Release Notes
## Fixes * Fix inverted buffer usage flags in Mesh.clear() by @willeastcott in #9023 * Fix occasional crash when a gsplat component detaches by @slimbuck in #9016 * Fix markup text color shift by storing vertex palettes in linear space by @mvaligursky in #9034 * Fix GPU device hang when picking gsplats on Windows/NVIDIA by @mvaligursky in #9036 * Fix crash when unloading sog assets still referenced by the unified world by @slimbuck in #9035 * Fix sog bundle parser continuing after asset unloads mid-load by @mvaligursky in #9037 * Fix sog streaming re-load returning destroyed textures from loader cache by @mvaligursky in #9039 **Full Changelog**: https://github.com/playcanvas/engine/compare/v2.20.5...v2.20.6