1.115
CesiumGS/cesium1.115Mar 1, 2024by ggetz
AI Summary
CesiumJS gains support for I3S Building Scene Layers and introduces new voxel picking capabilities, alongside several camera and tileset stability fixes.
Key Highlights
- Added support for I3S Building Scene Layer
- Added Scene.pickVoxel and VoxelCell for picking voxels
- Fixed camera staying underground when 3D Tiles load
- Fixed tile refinement with mixed empty and non-empty tiles
New Features
- I3S Building Scene Layer support
- Voxel picking functionality
Full Release Notes
1.115 - 2024-03-01 Highlights include: * Added support for I3S Building Scene Layer. [#11678](https://github.com/CesiumGS/cesium/pull/11678) * Added `Scene.pickVoxel` to pick individual cells from a `VoxelPrimitive`, and `VoxelCell` to report information about the picked cell. [#11828](https://github.com/CesiumGS/cesium/pull/11828) * Fixed a bug where the camera can stay underground when 3D Tiles are loading in. [#11824](https://github.com/CesiumGS/cesium/issues/11824) * Fixed a bug with where a mix of empty and non-empty tiles were not refining. [#9356](https://github.com/CesiumGS/cesium/issues/9356) * Fixed a bug with camera collision with tilesets containing tiles with interleaved buffers [#11812](https://github.com/CesiumGS/cesium/issues/11812) * Fixed an error when the `screenSpaceEventHandler` was destroyed before `Viewer` [#10576](https://github.com/CesiumGS/cesium/issues/10576) * Fixed how `Camera.changed` handles changes in `roll`. [#11844](https://github.com/CesiumGS/cesium/pull/11844) See the [changelog](https://github.com/CesiumGS/cesium/blob/1.115/CHANGES.md) for the complete list of changes.