1.121
CesiumGS/cesium1.121Sep 3, 2024by jjspace
AI Summary
This release improves visual quality by enabling MSAA by default, switching to the PBR Neutral Tonemap, and adding a new WaterMask globe material.
Key Highlights
- Enabled MSAA by default (4 samples) for smoother edges.
- Switched default tonemapping to PBR Neutral from Khronos.
- Added WaterMask globe material for terrain-based water visualization.
- Fixed several bugs with PBR lighting for more realistic rendering.
New Features
- 4x MSAA enabled by default.
- PBR Neutral Tonemap integration.
- WaterMask globe material.
- Enhanced PBR lighting fixes.
Full Release Notes
1.121 - 2024-09-03 Highlights include: - Enable MSAA by default with 4 samples. This smooths jagged edges for increased visual realism. [#12158](https://github.com/CesiumGS/cesium/pull/12158) - Switched the default (non-HDR) tonemapping for models, atmosphere, and globe from ACES to [PBR Neutral Tonemap from Khronos](https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral). The widens the gamut of possible colors, and provides more consistent color appearances across renderers. [#12160](https://github.com/CesiumGS/cesium/pull/12160) - Expose the `tonemapper` and `exposure` properties of `PostProcessStageCollection` to allow changing the tonemap used when HDR is turned on. This defaults to the [PBR Neutral Tonemap from Khronos](https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral) [#12160](https://github.com/CesiumGS/cesium/pull/12160) - Added `WaterMask` globe material, which visualizes areas of water or land based on the terrain's water mask. [#12149](https://github.com/CesiumGS/cesium/pull/12149) - Fixed several bugs with PBR lighting for more realistic rendering. [#12100](https://github.com/CesiumGS/cesium/pull/12100), [#12116](https://github.com/CesiumGS/cesium/pull/12116), and [#12118](https://github.com/CesiumGS/cesium/pull/12118) See the [changelog](https://github.com/CesiumGS/cesium/blob/1.121/CHANGES.md) for the complete list of changes.