1.67

CesiumGS/cesium1.67Mar 2, 2020by mramato

AI Summary

CesiumJS 1.67 introduces 3D tileset loading via the Entity API and CZML, significantly improves performance for clamped entity ground geometry, adds GLSL support for point cloud styling, and fixes a clipping bug with logarithmic depth buffers.

Key Highlights

  • 3D Tilesets can now be loaded via the Entity API and CZML
  • Massively improved performance of clamped Entity ground geometry with dynamic colors
  • Added basic support for `isNaN`, `isFinite`, `null`, and `undefined` in 3D Tiles styling GLSL backend for point clouds
  • Fixed a bug that caused large, nearby geometry to be clipped when using a logarithmic depth buffer

New Features

  • 3D Tileset loading via Entity API and CZML
  • GLSL styling enhancements for point clouds

Full Release Notes

1.67 - 2020-03-02

Highlights include:

* 3D Tilesets can now be loaded via the Entity API and CZML. [#8580](https://github.com/CesiumGS/cesium/pull/8580)
* Massively improved performance of clamped Entity ground geometry with dynamic colors. [#8630](https://github.com/CesiumGS/cesium/pull/8630)
* Added basic support for `isNaN`, `isFinite`, `null`, and `undefined` in the 3D Tiles styling GLSL backend for point clouds. [#8621](https://github.com/CesiumGS/cesium/pull/8621)
* Fixed a bug that caused large, nearby geometry to be clipped when using a logarithmic depth buffer, which is the default on most systems. [#8600](https://github.com/CesiumGS/cesium/pull/8600)

See the [change log](https://github.com/AnalyticalGraphicsInc/cesium/blob/1.67/CHANGES.md) for the complete list of changes.