1.97
CesiumGS/cesium1.97Sep 1, 2022by ggetz
AI Summary
A major architectural update for loading glTF models and tilesets enables new extensions like 3D Tiles Next metadata and CustomShader, alongside various performance and bundling improvements.
Key Highlights
- Switched to a new architecture for loading glTF models and tilesets.
- Added support for 3D Tiles Next metadata extensions: EXT_structural_metadata, EXT_mesh_features, and EXT_instance_features.
- Added support for `EXT_mesh_gpu_instancing` and `EXT_meshopt_compression`.
- Added support for User-defined GLSL shaders via `CustomShader`.
- Added `sideEffects` field to `package.json` to enable tree shaking.
New Features
- CustomShader support
- 3D Tiles Next metadata extensions
- EXT_mesh_gpu_instancing support
- EXT_meshopt_compression support
Full Release Notes
1.97 - 2022-09-01 Highlights include: - CesiumJS has switched to a new architecture for loading glTF models and tilesets to enable: - User-defined GLSL shaders via [`CustomShader`](Documentation/CustomShaderGuide/README.md) - Support for [3D Tiles Next](https://cesium.com/blog/2021/11/10/introducing-3d-tiles-next/) metadata extensions: [`EXT_structural_metadata`](https://github.com/CesiumGS/glTF/tree/proposal-EXT_structural_metadata/extensions/2.0/Vendor/EXT_structural_metadata), [`EXT_mesh_features`](https://github.com/CesiumGS/glTF/tree/proposal-EXT_mesh_features/extensions/2.0/Vendor/EXT_mesh_features) and [`EXT_instance_features`](https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_instance_features) - Support for [`EXT_mesh_gpu_instancing`](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_mesh_gpu_instancing) - Support for [`EXT_meshopt_compression`](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_meshopt_compression) - Texture caching across different tiles - Numerous bug fixes - `Model` can now classify other assets with a given `classificationType`. [#10623](https://github.com/CesiumGS/cesium/pull/10623) - `Model` now supports back face culling for point clouds. [#10703](https://github.com/CesiumGS/cesium/pull/10703) - Model entities now support `CustomShader`. [#10747](https://github.com/CesiumGS/cesium/pull/10747) - Export asset files such as CSS in `package.json`, allowing bundlers to import without additional configuration. [#9212](https://github.com/CesiumGS/cesium/pull/9212) - The `sideEffects` field in `package.json` is now specified, allowing more conservative bundlers like Webpack to enable tree shaking by default. [#10714](https://github.com/CesiumGS/cesium/pull/10714) See the [changelog](https://github.com/CesiumGS/cesium/blob/1.97/CHANGES.md) for the complete list of changes.