v1.36.0
NVIDIA/cosmosv1.36.0Aug 25, 2026by github-actions[bot]
Upgrading?
AI Summary
This release fixes frame-rate dependent visual artifacts in visual effects like Tesla, Tide, Chaos, and Mycelium to ensure they look consistent across 30, 60, and 120 FPS refresh rates.
Key Highlights
- Fixed brightness and smeared trails for Array, Cascade, Tesla, Tide, and Vessel at high frame rates.
- Fixed Tide's falling afterglow which was traveling twice as far per second at 120 fps.
- Fixed visual artifacts in Chaos, Mycelium, and Murmur at lower frame rates.
- Updated Vulkan and Metal rendering logic to compare actual picture data instead of average brightness.
Full Release Notes
### Fixed - **Array, Cascade, Tesla, Tide and Vessel now look the same at any frame rate.** Their background glows were drawn at a fixed strength per frame and their trails drifted a fixed distance per frame, so a 120 fps machine ran them brighter and smeared them further than a 60 fps one. Tesla was the worst in the set, at roughly 1.4x brightness. Nothing moves at 60 fps. - **Tide's falling afterglow travelled twice as far per second at 120 fps as at 60**, and the effect passed its frame-rate check anyway: the check compared average brightness, which was identical while the picture was not. It now compares the pictures. - **Chaos, Mycelium and Murmur now look the same at any frame rate.** Chaos's attractor traced four times as much of its orbit per second at 120 fps as at 30, Mycelium's network skipped half its branching opportunities below 60 fps and grew visibly sparser, and Murmur's flock swung onto its heading faster the higher the frame rate. Nothing moves at 60 fps. ## Downloads | Platform | File | Notes | |----------|------|-------| | **macOS** | `.dmg` | Universal binary (Apple Silicon + Intel) | | **Linux x86_64** | `.tar.gz` | glibc 2.35+ (Ubuntu 22.04+, Debian 12+) | | **Windows x64** | `.zip` | Windows 10+ | ## Getting started **macOS**: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized. **Linux / Windows**: Extract, run `fosfora` from the extracted directory. The `assets/` folder must be next to the binary. ## Requirements - **GPU**: Vulkan (Linux/Windows) or Metal (macOS) - **Audio**: Built-in mic or line-in for audio-reactive visuals - **NDI®** (optional): [NDI® SDK runtime](https://ndi.video) for network video output - **Video playback** (optional): `ffmpeg` on PATH for media layers --- NDI® is a registered trademark of Vizrt NDI AB.
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