v2.20.6

SamsungSAILMontreal/TinyRecursiveModelsv2.20.6Jul 6, 2026by mvaligursky

AI Summary

This is a maintenance release focused on stability, addressing critical bugs related to GPU device hangs, crashes during asset unloading, and gsplat component detachment on Windows and macOS.

Key Highlights

  • Fixed GPU device hang when picking gsplats on Windows/NVIDIA
  • Fixed crashes when gsplat components detach
  • Fixed buffer usage flags in Mesh.clear()
  • Fixed asset streaming and parser issues

Full Release Notes

## Fixes

* Fix inverted buffer usage flags in Mesh.clear() by @willeastcott in #9023
* Fix occasional crash when a gsplat component detaches by @slimbuck in #9016
* Fix markup text color shift by storing vertex palettes in linear space by @mvaligursky in #9034
* Fix GPU device hang when picking gsplats on Windows/NVIDIA by @mvaligursky in #9036
* Fix crash when unloading sog assets still referenced by the unified world by @slimbuck in #9035
* Fix sog bundle parser continuing after asset unloads mid-load by @mvaligursky in #9037
* Fix sog streaming re-load returning destroyed textures from loader cache by @mvaligursky in #9039

**Full Changelog**: https://github.com/playcanvas/engine/compare/v2.20.5...v2.20.6