v2.20.6
SamsungSAILMontreal/TinyRecursiveModelsv2.20.6Jul 6, 2026by mvaligursky
AI Summary
This is a maintenance release focused on stability, addressing critical bugs related to GPU device hangs, crashes during asset unloading, and gsplat component detachment on Windows and macOS.
Key Highlights
- Fixed GPU device hang when picking gsplats on Windows/NVIDIA
- Fixed crashes when gsplat components detach
- Fixed buffer usage flags in Mesh.clear()
- Fixed asset streaming and parser issues
Full Release Notes
## Fixes * Fix inverted buffer usage flags in Mesh.clear() by @willeastcott in #9023 * Fix occasional crash when a gsplat component detaches by @slimbuck in #9016 * Fix markup text color shift by storing vertex palettes in linear space by @mvaligursky in #9034 * Fix GPU device hang when picking gsplats on Windows/NVIDIA by @mvaligursky in #9036 * Fix crash when unloading sog assets still referenced by the unified world by @slimbuck in #9035 * Fix sog bundle parser continuing after asset unloads mid-load by @mvaligursky in #9037 * Fix sog streaming re-load returning destroyed textures from loader cache by @mvaligursky in #9039 **Full Changelog**: https://github.com/playcanvas/engine/compare/v2.20.5...v2.20.6