v2.23.2

azophy/sshifuv2.23.2Oct 9, 2026by mvaligursky

Upgrading?

AI Summary

This release focuses on performance optimizations and bug fixes for the rendering engine, specifically addressing stream LOD levels, canvas resolution handling, and worker thread bundling issues.

Key Highlights

  • Stream Gaussian Splatting (gsplat) LOD levels coarsest first across the whole view.
  • Fix canvas resolution when its client size is zero.
  • Optimize Node.js worker threads by keeping 'require' out of bundled worker code.
  • Skip rendering MiniStats when it has nothing to render.

Full Release Notes

### Fixes

* Stream gsplat LOD levels coarsest first across the whole view by @mvaligursky in #9694
* Keep the Node worker_threads require out of bundled worker code by @mvaligursky in #9656
* Keep the canvas resolution when its client size is zero by @mvaligursky in #9671
* Skip the MiniStats draw when it has nothing to render by @mvaligursky in #9672

**Full Changelog**: https://github.com/playcanvas/engine/compare/v2.23.1...v2.23.2

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