v1.29.0

gitroomhq/postiz-appv1.29.0Jul 29, 2026by github-actions[bot]

AI Summary

The update introduces the 'Reliquary' effect which splits light and physics, along with a movable point light feature for 3D models that allows for dynamic effects like 'Rays'.

Key Highlights

  • New Reliquary effect with split light and physics
  • Movable point light inside 3D models
  • New Rays effect for model openings
  • Fixed loading issues with particle sources

New Features

  • Reliquary effect
  • Point light source
  • Rays effect

Full Release Notes


### Added
- **Reliquary**, the 48th effect — a form that holds light. It splits your image, video or
  model in two and gives each half its own physics: solid surface springs home and holds
  still, while the light escaping it streams outward, fades and recycles, several times
  brighter than it arrived. **Shed** moves the line between them, from a crisp form to one
  dissolving entirely into flow.
- **A light you can put inside a model.** A model particle source can now be lit by a
  movable point light instead of the fixed key light: park it inside a skull and the outer
  bone stays dark while the eye sockets glow, and **Rays** streams shafts of light out of
  the openings. The shafts are sampled into particles like everything else, so they are
  made of the same stuff the model is. At **Light mix** 0 a model looks exactly as before.

### Fixed
- Loading a picture, video or webcam over a 3D model left the panel still naming the model
  and its pose sliders on screen, and the next slider move re-sampled the model back over
  your picture. Switching particle sources now retires the previous one in every direction.

## Downloads

| Platform | File | Notes |
|----------|------|-------|
| **macOS** | `.dmg` | Universal binary (Apple Silicon + Intel) |
| **Linux x86_64** | `.tar.gz` | glibc 2.35+ (Ubuntu 22.04+, Debian 12+) |
| **Windows x64** | `.zip` | Windows 10+ |

## Getting started

**macOS**: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.

**Linux / Windows**: Extract, run `fosfora` from the extracted directory. The `assets/` folder must be next to the binary.

## Requirements

- **GPU**: Vulkan (Linux/Windows) or Metal (macOS)
- **Audio**: Built-in mic or line-in for audio-reactive visuals
- **NDI®** (optional): [NDI® SDK runtime](https://ndi.video) for network video output
- **Video playback** (optional): `ffmpeg` on PATH for media layers

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