v1.1.0
kevinraymond/fosforav1.1.0Feb 28, 2026by github-actions[bot]
AI Summary
Introduction of the Scene system with cues, transitions, and MIDI Clock sync.
Key Highlights
- Scene system with ordered cue list
- ParamMorph and Dissolve transitions
- MIDI Clock sync support
- Timeline state machine
New Features
- Scene system with cues
- Timeline state machine (Idle → Holding → Transitioning)
- ParamMorph transitions
- Dissolve transitions
- Advance mode selector (Manual / Timer / Beat Sync)
- MIDI Clock sync
Full Release Notes
### Scene System - Scene = ordered cue list referencing presets with transitions (Cut, Dissolve, ParamMorph) - SceneStore: save/load/delete scenes to `~/.config/phosphor/scenes/*.json` - Timeline state machine: Idle → Holding → Transitioning with auto-advance and beat sync - ParamMorph transitions: smooth interpolation of all params and layer opacities - Dissolve transitions: GPU crossfade via fullscreen shader with snapshot capture - Scene panel in left sidebar: cue list management, transport controls, save/load/delete - Per-cue transition type editing: click to cycle Cut → Dissolve → Morph - Per-cue transition duration editing via DragValue - Advance mode selector: Manual / Timer / Beat Sync with per-cue hold times and beats-per-cue - Auto-save: cue and timeline changes persist to disk immediately - Timeline bar above status bar: cue blocks, playhead during hold and transitions, click-to-jump - Scene status indicator (SCN) in status bar with cue counter - Keyboard: Space (next cue), T (toggle timeline) - MIDI triggers: SceneGoNext, SceneGoPrev, ToggleTimeline - OSC: `/phosphor/trigger/scene_go_next`, `scene_go_prev`, `toggle_timeline` - Web control: Prev Cue / Next Cue / Timeline trigger buttons - MIDI Clock sync: parse 0xF8/FA/FB/FC system realtime, derive external BPM, beat-synced advance - MIDI Clock → Timeline: auto-follow transport (play/stop), MIDI clock beats drive BeatSync mode with audio fallback - OSC scene control: `/phosphor/scene/goto_cue`, `/scene/load` (int or string), `/scene/loop_mode`, `/scene/advance_mode` - OSC outbound timeline state: `/phosphor/state/timeline/active`, `cue_index`, `cue_count`, `transition_progress` at TX rate ### UI - Redesign scene panel: card-framed scene list, section headers (TRANSPORT / CUE LIST), sized transport buttons (PLAY ghost-border, STOP|PREV|GO), transition type badges with color per type, ghost-border "+ Cue" button - Widen side panels from 270px to 315px ## Downloads | Platform | File | Notes | |----------|------|-------| | **macOS** | `.dmg` | Universal binary (Apple Silicon + Intel) | | **Linux x86_64** | `.tar.gz` | glibc 2.35+ (Ubuntu 22.04+, Debian 12+) | | **Windows x64** | `.zip` | Windows 10+ | ## Getting started **macOS**: Open the DMG, drag Phosphor.app to Applications (or run directly). Signed and notarized. **Linux / Windows**: Extract, run `phosphor` from the extracted directory. The `assets/` folder must be next to the binary. ## Requirements - **GPU**: Vulkan (Linux/Windows) or Metal (macOS) - **Audio**: Built-in mic or line-in for audio-reactive visuals - **NDI®** (optional): [NDI® SDK runtime](https://ndi.video) for network video output - **Video playback** (optional): `ffmpeg` on PATH for media layers --- NDI® is a registered trademark of Vizrt NDI AB.