v1.19.0
kevinraymond/fosforav1.19.0Jul 25, 2026by github-actions[bot]
AI Summary
Modifies particle trails to act as long-exposure light streaks and exposes the particle velocity field to custom effects. This allows for more sophisticated visualizations of particle motion and flow.
Key Highlights
- **Chronoflow** feature: Particle trails now flow along motion like long-exposure photographs.
- Added `beat_snap` and `flow_stretch` parameters to tune the trail behavior.
- Custom effects can now read the particle velocity field via `@particles.velocity`.
- Existing `trail_decay` values retain their meaning in the new system.
New Features
- Chronoflow trails
- Particle velocity field input
Full Release Notes
### Added - **Chronoflow: particle trails are now long-exposure light streaks.** Phosphor, Flux, and Murmur trails flow *along* each particle's motion like a long-exposure photograph instead of ghosting in place, and on every beat a shutter snap collapses the streaks so the image goes momentarily crisp. Loudness stretches the exposure; new `beat_snap` and `flow_stretch` params (plus `trail_exposure` on Murmur) tune it live, and existing `trail_decay` values keep their meaning. - **Custom effects can read the particle velocity field.** A `.pfx` pass may declare `"inputs": ["@particles.velocity"]` (with `"velocity_field": true` under `particles`) to sample the compute rasterizer's per-pixel particle velocity as `input0(uv)` — the primitive behind Chronoflow, available to any custom multi-pass effect. ## Downloads | Platform | File | Notes | |----------|------|-------| | **macOS** | `.dmg` | Universal binary (Apple Silicon + Intel) | | **Linux x86_64** | `.tar.gz` | glibc 2.35+ (Ubuntu 22.04+, Debian 12+) | | **Windows x64** | `.zip` | Windows 10+ | ## Getting started **macOS**: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized. **Linux / Windows**: Extract, run `fosfora` from the extracted directory. The `assets/` folder must be next to the binary. ## Requirements - **GPU**: Vulkan (Linux/Windows) or Metal (macOS) - **Audio**: Built-in mic or line-in for audio-reactive visuals - **NDI®** (optional): [NDI® SDK runtime](https://ndi.video) for network video output - **Video playback** (optional): `ffmpeg` on PATH for media layers --- NDI® is a registered trademark of Vizrt NDI AB.