v1.22.0

kevinraymond/fosforav1.22.0Jul 27, 2026by github-actions[bot]

AI Summary

Introduces a new fluid simulation toggle for obstacles, allowing water to flow realistically around silhouettes with bow waves and eddies. This adds significant depth to the obstacle interaction mechanics.

Key Highlights

  • Added **Fluid flow** toggle in the Obstacle panel.
  • Water now flows realistically around obstacles with bow waves and eddies.
  • Added controls for Speed, Follow, Eddies, Smooth, and Detail quality (128/256/512).
  • Tide rides the field by default, while Flux can opt in.

New Features

  • Fluid flow toggle
  • Fluid flow controls

Full Release Notes


### Added
- **Water now flows around obstacles for real.** A new **Fluid flow** toggle in the Obstacle panel solves a true incompressible flow around your silhouette, so the sheet parts with a bow wave and sheds a wake and eddies behind the form — where before it was per-particle steering nudging water past a flat outline. Tide rides the field by default and Flux's smoke can opt in; **Speed**, **Follow**, **Eddies**, **Smooth**, and a **Detail** (128/256/512) quality control tune it live.

## Downloads

| Platform | File | Notes |
|----------|------|-------|
| **macOS** | `.dmg` | Universal binary (Apple Silicon + Intel) |
| **Linux x86_64** | `.tar.gz` | glibc 2.35+ (Ubuntu 22.04+, Debian 12+) |
| **Windows x64** | `.zip` | Windows 10+ |

## Getting started

**macOS**: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.

**Linux / Windows**: Extract, run `fosfora` from the extracted directory. The `assets/` folder must be next to the binary.

## Requirements

- **GPU**: Vulkan (Linux/Windows) or Metal (macOS)
- **Audio**: Built-in mic or line-in for audio-reactive visuals
- **NDI®** (optional): [NDI® SDK runtime](https://ndi.video) for network video output
- **Video playback** (optional): `ffmpeg` on PATH for media layers

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