v1.27.0
kevinraymond/fosforav1.27.0Jul 28, 2026by github-actions[bot]
AI Summary
Introduces two new image-based effects (Pegboard and Etch) and adds the ability to change media sources for existing particle effects via the panel.
Key Highlights
- New effect 'Pegboard' creates a backlit peg toy from images/videos/webcams.
- New effect 'Etch' simulates scratching into aluminum powder.
- Media picker added to Particles panel for Raster, Pegboard, and Etch.
New Features
- Pegboard effect
- Etch effect
- Media picker for particle sources
Full Release Notes
### Added - **Pegboard** — your image, video, GIF or webcam re-made as a backlit peg toy. Samples snap to a square lattice, an ordered dither decides which holes carry a peg, colour quantizes to an eight-peg tray, and kicks shower pegs out of the board. Set **Polarity** to 0 for a photograph on a light background, 1 for artwork on black. - **Etch** — the same sources scratched into aluminium powder one stroke at a time. The stylus zigzags along a handful of scan lines and swings wider where the picture is dark, advancing with the music, then the board is shaken clean and it starts over. **Clear cycle** sets the seconds between shakes; pull it to zero to hold the board blank and raise it to let the drawing build. **Polarity** works the same way as Pegboard's. - **You can now change the source media for Raster, Pegboard and Etch from the Particles panel** — a built-in picker plus **Image…** and **Video…** buttons, with the live source named underneath. Previously only Morph could load media, and every other image effect was stuck on whatever its effect file named. ## Downloads | Platform | File | Notes | |----------|------|-------| | **macOS** | `.dmg` | Universal binary (Apple Silicon + Intel) | | **Linux x86_64** | `.tar.gz` | glibc 2.35+ (Ubuntu 22.04+, Debian 12+) | | **Windows x64** | `.zip` | Windows 10+ | ## Getting started **macOS**: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized. **Linux / Windows**: Extract, run `fosfora` from the extracted directory. The `assets/` folder must be next to the binary. ## Requirements - **GPU**: Vulkan (Linux/Windows) or Metal (macOS) - **Audio**: Built-in mic or line-in for audio-reactive visuals - **NDI®** (optional): [NDI® SDK runtime](https://ndi.video) for network video output - **Video playback** (optional): `ffmpeg` on PATH for media layers --- NDI® is a registered trademark of Vizrt NDI AB.