v1.29.0
kevinraymond/fosforav1.29.0Jul 29, 2026by github-actions[bot]
AI Summary
Adds the Reliquary effect for light manipulation and allows movable point lights inside 3D models.
Key Highlights
- New effect 'Reliquary' splits images into solid and light-streaming halves.
- Added movable point light support for model particle sources.
- New 'Rays' effect streams light out of model openings.
New Features
- Reliquary effect
- Point lights inside models
- Rays effect
Full Release Notes
### Added - **Reliquary**, the 48th effect — a form that holds light. It splits your image, video or model in two and gives each half its own physics: solid surface springs home and holds still, while the light escaping it streams outward, fades and recycles, several times brighter than it arrived. **Shed** moves the line between them, from a crisp form to one dissolving entirely into flow. - **A light you can put inside a model.** A model particle source can now be lit by a movable point light instead of the fixed key light: park it inside a skull and the outer bone stays dark while the eye sockets glow, and **Rays** streams shafts of light out of the openings. The shafts are sampled into particles like everything else, so they are made of the same stuff the model is. At **Light mix** 0 a model looks exactly as before. ### Fixed - Loading a picture, video or webcam over a 3D model left the panel still naming the model and its pose sliders on screen, and the next slider move re-sampled the model back over your picture. Switching particle sources now retires the previous one in every direction. ## Downloads | Platform | File | Notes | |----------|------|-------| | **macOS** | `.dmg` | Universal binary (Apple Silicon + Intel) | | **Linux x86_64** | `.tar.gz` | glibc 2.35+ (Ubuntu 22.04+, Debian 12+) | | **Windows x64** | `.zip` | Windows 10+ | ## Getting started **macOS**: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized. **Linux / Windows**: Extract, run `fosfora` from the extracted directory. The `assets/` folder must be next to the binary. ## Requirements - **GPU**: Vulkan (Linux/Windows) or Metal (macOS) - **Audio**: Built-in mic or line-in for audio-reactive visuals - **NDI®** (optional): [NDI® SDK runtime](https://ndi.video) for network video output - **Video playback** (optional): `ffmpeg` on PATH for media layers --- NDI® is a registered trademark of Vizrt NDI AB.