v2.20.6
matrixleons/evilwafv2.20.6Jul 6, 2026by mvaligursky
AI Summary
This release focuses on stability fixes, addressing crashes related to gsplat components, asset unloading, and GPU hangs on Windows/NVIDIA. It also includes visual corrections for markup text and optimizations for mesh buffer handling.
Key Highlights
- Fixes GPU device hang when picking gsplats on Windows/NVIDIA
- Resolves crashes related to gsplat component detachment and asset unloading
- Corrects markup text color shift
- Fixes buffer usage flags in Mesh.clear()
Full Release Notes
## Fixes * Fix inverted buffer usage flags in Mesh.clear() by @willeastcott in #9023 * Fix occasional crash when a gsplat component detaches by @slimbuck in #9016 * Fix markup text color shift by storing vertex palettes in linear space by @mvaligursky in #9034 * Fix GPU device hang when picking gsplats on Windows/NVIDIA by @mvaligursky in #9036 * Fix crash when unloading sog assets still referenced by the unified world by @slimbuck in #9035 * Fix sog bundle parser continuing after asset unloads mid-load by @mvaligursky in #9037 * Fix sog streaming re-load returning destroyed textures from loader cache by @mvaligursky in #9039 **Full Changelog**: https://github.com/playcanvas/engine/compare/v2.20.5...v2.20.6