v2.21.1
matrixleons/evilwafv2.21.1Jul 24, 2026by mvaligursky
AI Summary
A bug fix release for the PlayCanvas engine focusing on WebGPU rendering stability, MSDF font handling, and texture coverage.
Key Highlights
- Fixed inverted normal mapping on WebGPU (derivative TBN).
- Fixed MSDF coverage ramp exceeding field range at small sizes.
- Fixed reported WebGPU sampled texture limit.
- Added `shadowCascadeMask` in batch.
Full Release Notes
## Fixes - Add shadowCascadeMask in batch by @AlexAPPi in [#9104](https://github.com/playcanvas/engine/pull/9104) - Fix inverted normal mapping on WebGPU (derivative TBN) by @mvaligursky in [#9099](https://github.com/playcanvas/engine/pull/9099) - Fix MSDF coverage ramp exceeding field range at small sizes by @willeastcott in [#9100](https://github.com/playcanvas/engine/pull/9100) - Fix reported WebGPU sampled texture limit by @mvaligursky in [#9103](https://github.com/playcanvas/engine/pull/9103) - Mark texture-formats test example as hidden by @mvaligursky in [#9095](https://github.com/playcanvas/engine/pull/9095) **Full Changelog**: https://github.com/playcanvas/engine/compare/v2.21.0...v2.21.1