1.144
modelscope/FunASR1.144Aug 4, 2026by jjhembd
AI Summary
This release focuses on enhancing CAD-style rendering capabilities and vector visualization, alongside performance optimizations for handling large datasets and glTF models.
Key Highlights
- Added support for the Bentley BENTLEY_materials_planar_fill glTF extension for planar polygon fill with depth sorting.
- Vector rendering now supports clamping polylines and polygons to terrain with screen-space-constant width lines.
- Metadata picking from WMTS imagery providers now works when draped on 3D Tiles.
- New camera controllers provide better targeting for asset inspection use cases.
- Models using the EXT_mesh_primitive_edge_visibility extension now load with up to 19x less memory.
New Features
- Bentley planar fill extension support
- Terrain-clamped vector rendering
- WMTS metadata picking on 3D Tiles
- New camera controller architecture
- Reduced memory footprint for edge visibility
Full Release Notes
1.144 - 2026-08-03 Highlights include: - To improve CAD-style rendering, CesiumJS adds support for the Bentley-contributed BENTLEY_materials_planar_fill glTF extension, bringing planar polygon fill with depth sorting and coplanar ordering that keep overlapping surfaces from flickering. [#13178](https://github.com/CesiumGS/cesium/pull/13178) - Vector rendering now supports clamping vector polylines and polygons to terrain with screen-space-constant width lines and per-feature styling through Cesium3DTileStyle. This allows massive, tiled visualization of datasets like road connectivity, rivers, and census blocks that correctly overlay on top of terrain. [#13627](https://github.com/CesiumGS/cesium/pull/13627) - Picking of metadata from WMTS imagery providers now works when the imagery layer is draped on 3D Tiles. [#13575](https://github.com/CesiumGS/cesium/pull/13575) - New camera controllers, and a more extensible controller architecture, allow controls to be better targeted to asset inspection and other use cases. [#13604](https://github.com/CesiumGS/cesium/pull/13604) - Models using the EXT_mesh_primitive_edge_visibility extension now load with significantly less JavaScript heap (up to 19x less memory). [#13643](https://github.com/CesiumGS/cesium/pull/13643) See the [changelog](https://github.com/CesiumGS/cesium/blob/1.144/CHANGES.md) for the complete list of changes.