v2.16.2
playcanvas/enginev2.16.2Feb 24, 2026by mvaligursky
AI Summary
Patch release fixing WebGL and WebGPU compatibility issues including texture handling, shader compilation, and precision problems on specific devices.
Key Highlights
- Fix GsplatResourceBase.getTexture to be public
- Fix Firefox naga compatibility with WGSL resolveCodebook
- Fix clustered lighting packed decode stability on Samsung WebGL
- Fix annotation hotspot sizing
- Fix WebGL readTextureAsync memory allocation
Full Release Notes
## Fixes - Fix `GsplatResourceBase.getTexture` to be public by @mvaligursky in #8442 - Inline WGSL `resolveCodebook` to fix Firefox naga compatibility by @mvaligursky in #8450 - Move clustered packed values out of light struct for Samsung WebGL precision/corruption issues by @mvaligursky in #8461 - Only emit written color outputs in WGSL `FragmentOutput` struct by @slimbuck in #8465 - Fix annotation hotspot sizing by @slimbuck in #8463 - Fix WebGL `readTextureAsync` allocating too much memory for output data by @slimbuck in #8472 - Exclude skinned and morphed mesh instances from batching by @mvaligursky in #8477 **Full Changelog**: https://github.com/playcanvas/engine/compare/v2.16.1...v2.16.2