v2.17.2
playcanvas/enginev2.17.2Mar 19, 2026by mvaligursky
AI Summary
Small patch release fixing critical issues including blend state preservation, octree reference counting, and compute dispatch optimization.
Key Highlights
- Preserve blend state in drawQuadWithShader / RenderPassQuad
- Fix double decrement of octree file ref counts on entity disable
- Use y-first approach in Compute.calcDispatchSize
Full Release Notes
## Fixes * Preserve blend state in drawQuadWithShader / RenderPassQuad by @mvaligursky in #8535 * Fix double decrement of octree file ref counts on entity disable by @mvaligursky in #8537 * Use y-first approach in Compute.calcDispatchSize to minimize wasted workgroups by @mvaligursky in #8538 ### Contributors * @mvaligursky **Full Changelog**: https://github.com/playcanvas/engine/compare/v2.17.1...v2.17.2