v2.17.2

playcanvas/enginev2.17.2Mar 19, 2026by mvaligursky

AI Summary

Small patch release fixing critical issues including blend state preservation, octree reference counting, and compute dispatch optimization.

Key Highlights

  • Preserve blend state in drawQuadWithShader / RenderPassQuad
  • Fix double decrement of octree file ref counts on entity disable
  • Use y-first approach in Compute.calcDispatchSize

Full Release Notes

## Fixes

* Preserve blend state in drawQuadWithShader / RenderPassQuad by @mvaligursky in #8535
* Fix double decrement of octree file ref counts on entity disable by @mvaligursky in #8537
* Use y-first approach in Compute.calcDispatchSize to minimize wasted workgroups by @mvaligursky in #8538

### Contributors

* @mvaligursky

**Full Changelog**: https://github.com/playcanvas/engine/compare/v2.17.1...v2.17.2