v2.20.3
playcanvas/enginev2.20.3Jun 30, 2026by mvaligursky
AI Summary
Addresses a bug where loading progress for gsplat assets would freeze indefinitely if the load operation was cancelled mid-flight.
Key Highlights
- Fix gsplat loading progress hanging after a cancelled load
Full Release Notes
## Fixes - Fix MSDF anti-aliasing derived from UV magnification, not field gradient by @willeastcott in [#8990](https://github.com/playcanvas/engine/pull/8990) - Add public app getter to ResourceHandler, mark _app protected by @mvaligursky in [#8991](https://github.com/playcanvas/engine/pull/8991) - Document IndexBuffer storage can be ArrayBuffer or typed array by @mvaligursky in [#8988](https://github.com/playcanvas/engine/pull/8988) - Exclude @ignore typedefs from generated API docs by @mvaligursky in [#8989](https://github.com/playcanvas/engine/pull/8989) **Full Changelog**: https://github.com/playcanvas/engine/compare/v2.20.2...v2.20.3