v2.23.2
playcanvas/enginev2.23.2Oct 9, 2026by mvaligursky
Upgrading?
AI Summary
This release focuses on bug fixes and performance optimizations, specifically addressing GSplat rendering behavior, worker thread management, and canvas resolution handling.
Key Highlights
- Optimized GSplat LOD level streaming to render the coarsest levels first across the whole view.
- Fixed worker thread bundling issues by excluding Node `require` statements from bundled worker code.
- Improved canvas resolution stability by ensuring it remains set even when the client size is zero.
- Optimized MiniStats rendering performance by skipping the draw call when there is nothing to render.
Full Release Notes
### Fixes * Stream gsplat LOD levels coarsest first across the whole view by @mvaligursky in #9694 * Keep the Node worker_threads require out of bundled worker code by @mvaligursky in #9656 * Keep the canvas resolution when its client size is zero by @mvaligursky in #9671 * Skip the MiniStats draw when it has nothing to render by @mvaligursky in #9672 **Full Changelog**: https://github.com/playcanvas/engine/compare/v2.23.1...v2.23.2
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