v2.3.2
playcanvas/enginev2.3.2Dec 9, 2024by slimbuck
AI Summary
Stabilizes gsplat shaders and fixes VSM support alongside tonemapping and texture format corrections.
Key Highlights
- Further gsplat shader refinements
- Fix for VSM support in clustered lighting
- Correction of negative tonemapped values and R8 format handling
Full Release Notes
## Fixes * Further gsplat shader refinements (#7185) * [Fix] Correctly handle VSM not being supported by clustered lighting (#7184) * Fixes for gsplat spherical harmonics (#7182) * Fix negative tonemapped values (#7179) * Undo the R8 format fix (#7178) * [Fix] Exposed PIXELFORMAT_R8 format for locking (#7177) * Update to render passes - generate scene half sized texture (#7175) * [Fix] Fix to just introduced tonemapping issue with HDR (#7176) * Updated the way shaders include tonemapping chunks (#7174) * Catch async error in readTextureAsync (#7173) **Full Changelog**: https://github.com/playcanvas/engine/compare/v2.3.1...v2.3.2