v2.3.2

playcanvas/enginev2.3.2Dec 9, 2024by slimbuck

AI Summary

Stabilizes gsplat shaders and fixes VSM support alongside tonemapping and texture format corrections.

Key Highlights

  • Further gsplat shader refinements
  • Fix for VSM support in clustered lighting
  • Correction of negative tonemapped values and R8 format handling

Full Release Notes

## Fixes
* Further gsplat shader refinements (#7185)
* [Fix] Correctly handle VSM not being supported by clustered lighting (#7184)
* Fixes for gsplat spherical harmonics (#7182)
* Fix negative tonemapped values (#7179)
* Undo the R8 format fix (#7178)
* [Fix] Exposed PIXELFORMAT_R8 format for locking (#7177)
* Update to render passes - generate scene half sized texture (#7175)
* [Fix] Fix to just introduced tonemapping issue with HDR (#7176)
* Updated the way shaders include tonemapping chunks (#7174)
* Catch async error in readTextureAsync (#7173)

**Full Changelog**: https://github.com/playcanvas/engine/compare/v2.3.1...v2.3.2