v2.6.1

playcanvas/enginev2.6.1Mar 25, 2025by mvaligursky

AI Summary

A maintenance release focusing on bug fixes for WebGL and WebGPU shaders, iOS soft shadows, and GSplat rendering.

Key Highlights

  • WebGL shader error reporting now marks the line containing the error
  • Fixed StandardMaterial.useFog being ignored
  • Fixed high quality morph option on WebGPU
  • Fixed soft shadows on iOS devices
  • GSplat sorting update

Full Release Notes

## Fixes

* WebGL shader error reporting marks the line containing the error by @mvaligursky in #7457
* Fix to StandardMaterial.useFog being ignored by @mvaligursky in #7465
* Clarified the docs for the sort order of drawBucket by @mvaligursky in #7464
* GS culling fix by @slimbuck in #7466
* Fix the high quality morph option on WebGPU by @mvaligursky in #7468
* Fix soft shadows on iOS devices by @mvaligursky in #7469
* Updated spine script to the latest release by @mvaligursky in #7470
* Fixed part of the image being upside down on WebGPU with DOF and TAA by @mvaligursky in #7474
* Gsplat sorting update by @slimbuck in #7472
* Remove console log by @slimbuck in #7475
* Clear index buffer when the draw call is skipped by @mvaligursky in #7476

**Full Changelog**: https://github.com/playcanvas/engine/compare/v2.6.0...v2.6.1