v2.6.1
playcanvas/enginev2.6.1Mar 25, 2025by mvaligursky
AI Summary
A maintenance release focusing on bug fixes for WebGL and WebGPU shaders, iOS soft shadows, and GSplat rendering.
Key Highlights
- WebGL shader error reporting now marks the line containing the error
- Fixed StandardMaterial.useFog being ignored
- Fixed high quality morph option on WebGPU
- Fixed soft shadows on iOS devices
- GSplat sorting update
Full Release Notes
## Fixes * WebGL shader error reporting marks the line containing the error by @mvaligursky in #7457 * Fix to StandardMaterial.useFog being ignored by @mvaligursky in #7465 * Clarified the docs for the sort order of drawBucket by @mvaligursky in #7464 * GS culling fix by @slimbuck in #7466 * Fix the high quality morph option on WebGPU by @mvaligursky in #7468 * Fix soft shadows on iOS devices by @mvaligursky in #7469 * Updated spine script to the latest release by @mvaligursky in #7470 * Fixed part of the image being upside down on WebGPU with DOF and TAA by @mvaligursky in #7474 * Gsplat sorting update by @slimbuck in #7472 * Remove console log by @slimbuck in #7475 * Clear index buffer when the draw call is skipped by @mvaligursky in #7476 **Full Changelog**: https://github.com/playcanvas/engine/compare/v2.6.0...v2.6.1