v0.13.3 v2.23.0
high risk
sinaptik-ai/pandas-aiSep 30, 2026 → Oct 1, 20261 day between releases
What's New
Major WebGPU overhaul introduces breaking API changes and rendering restructuring.
Breaking Changes
- Rename `supportsUniformBuffers` to `usesMeshBindGroups`
- Deprecate `noFog` in favor of `useFog/useTonemap`
- Remove obsolete immediate mesh rendering
- Remove the shader dump and precompile workflow
New Features
- Run the engine headless in Node.js without jsdom
- Store mesh instance matrices in a persistent storage buffer on WebGPU
- Support stencil clears inside a render pass on WebGPU
- Load audio assets regardless of URL file extension
- Poll gamepads every frame without allocating
Improvements
- Restructured material system with bind groups and cached shader processing
- Consolidated light uniforms into view uniform buffer for better performance
- Improved Gaussian Splatting LOD management and streaming
- Pack forward view uniforms to reduce alignment padding
- Add partial vertex and index buffer uploads
Upgrade Notes
You must rename `supportsUniformBuffers` to `usesMeshBindGroups` in your code. Update fog logic by removing `noFog` and adding `useFog` or `useTonemap`. Remove any code relying on immediate mesh rendering or the shader dump workflow.
The Two Releases
v0.13.3
v0.13.3
Sep 30, 2026· 22 days ago
Updates the router to handle output limits for more providers and improves dashboard search functionality to find custom endpoints.
Full release notesv2.23.0
v2.23.0
Oct 1, 2026· 21 days ago
A major performance and rendering overhaul focused on WebGPU optimization, material system restructuring, and Gaussian Splatting improvements.
Full release notes