cesium Releases
126 releases of CesiumGS/cesium
- 1.78CesiumJS 1.78
CesiumJS 1.78 adds convenient show methods for collections and allows the TaskProcessor to accept absolute URLs for custom web workers.
Feb 1, 2021
- 1.77CesiumJS 1.77
Version 1.77 introduces an elevation band material for mapping colors to specific elevations and fixes errors related to modifying model and tileset properties.
Jan 4, 2021
- 1.76CesiumJS 1.76
This release focuses on fixing performance issues with tileset styles and correcting TypeScript type definitions for several API methods.
Dec 1, 2020
- 1.75CesiumJS 1.75
Patch release addressing issues with PBR materials and correcting TypeScript definitions for multiple utility functions.
Nov 2, 2020
- 1.74CesiumJS 1.74
Fixed critical rendering and camera bugs including zoom issues, clipping problems, and crashes related to terrain and shadows.
Oct 1, 2020
- 1.73CesiumJS 1.73
Added feature selection capabilities for 3D Tiles and improved styling options for labels.
Sep 1, 2020
- 1.72CesiumJS 1.72
Enhanced glTF support with multi-texturing capabilities and fixed several rendering bugs.
Aug 3, 2020
- 1.71CesiumJS 1.71
Improved WebGL 2 support and added double-sided rendering toggle for 3D Tiles.
Jul 1, 2020
- 1.70.1CesiumJS 1.70.1
Patch release primarily focused on fixing and improving TypeScript type definitions across multiple API types.
Jun 10, 2020
- 1.70CesiumJS 1.70
Major release adding Cesium OSM Buildings, official TypeScript definitions, and underground rendering capabilities.
Jun 1, 2020
- 1.69CesiumJS 1.69
Added RequestScheduler API for request control and improved glTF model edge rendering.
May 1, 2020
- 1.68CesiumJS 1.68
Expanded Node.js support and introduced basic underground rendering with additional debugging tools.
Apr 1, 2020
- 1.67CesiumJS 1.67
CesiumJS 1.67 introduces 3D tileset loading via the Entity API and CZML, significantly improves performance for clamped entity ground geometry, adds GLSL support for point cloud styling, and fixes a clipping bug with logarithmic depth buffers.
Mar 2, 2020
- 1.66CesiumJS 1.66
CesiumJS 1.66 changes the default `useBrowserRecommendedResolution` to `true` for better performance, adds a `light` property to the `Scene` for custom lighting, fixes a camera underground navigation bug, and updates sample models to glTF 2.0.
Feb 3, 2020
- 1.65CesiumJS 1.65
CesiumJS 1.65 improves culling for primitives and terrain below the ellipsoid, adds `Globe.backFaceCulling` support, fixes a `Globe.pick` intersection bug, and resolves a lighting issue for Macs with Intel integrated graphics.
Jan 6, 2020
- 1.64CesiumJS 1.64
CesiumJS 1.64 focuses on various small internal improvements to the codebase.
Dec 2, 2019
- 1.63.1CesiumJS 1.63.1
CesiumJS 1.63.1 fixes two regressions from version 1.63: incorrect label rendering on high DPI displays and primitives showing through the globe when log depth is disabled.
Nov 6, 2019
- 1.63CesiumJS 1.63
CesiumJS 1.63 is a major update that migrates to ES6 modules, consolidates the website from cesiumjs.org and cesium.com, adds full UTF-8 support to labels, and reduces the Web Workers bundle size by a factor of 10.
Nov 1, 2019
- 1.62CesiumJS 1.62
CesiumJS 1.62 adds the ability to create partial ellipsoids via the Entity API and CZML, adds a `useBrowserRecommendedResolution` flag, and includes a large number of bug fixes from a code sprint.
Oct 1, 2019
- 1.61CesiumJS 1.61
CesiumJS 1.61 defaults to rendering at native device resolution, disables FXAA and HDR by default to improve text rendering quality.
Sep 3, 2019