fosfora Releases
108 releases of kevinraymond/fosfora
- v1.36.0
Fixes frame-rate dependent visual artifacts in multiple effects to ensure consistent appearance across different refresh rates.
Aug 25, 2026
- v1.35.0
Addresses persistent frame-rate inconsistencies in feedback backgrounds, particle trails, and diffusion blur for consistent visual behavior.
Aug 21, 2026
- v1.34.0
Improves audio analysis reliability by fixing drop detection timing and implementing actual section boundary detection using self-similarity.
Aug 20, 2026
- v1.33.0
Major overhaul of audio analysis features, rebranding from Phosphor to Fosfora, and adding headless analysis and loop export capabilities.
Aug 12, 2026
- v1.32.0
Introduces a new Overlay effect family and adds real transparency support for output sinks like NDI, Spout, and Syphon.
Aug 1, 2026
- v1.31.0
Adds cross-platform output support for Linux (V4L2 virtual camera) and macOS/Windows (Spout/Syphon), and fixes streaming stability issues.
Jul 31, 2026
- v1.30.0
Overhauls the binding matrix interface and templates to improve usability and correctness when managing audio-to-effect bindings.
Jul 29, 2026
- v1.29.0
Adds the Reliquary effect for light manipulation and allows movable point lights inside 3D models.
Jul 29, 2026
- v1.28.0
Enables 3D models as particle sources, allowing rasterization, morphing, and pegboard effects on `.glb`, `.gltf`, `.ply`, or `.splat` files.
Jul 28, 2026
- v1.27.0
Introduces two new image-based effects (Pegboard and Etch) and adds the ability to change media sources for existing particle effects via the panel.
Jul 28, 2026
- v1.26.1
This release fixes critical shader compilation issues involving built-in uniform blocks and resolves a bug where failed effect loads would freeze the layer. It also improves the Vessel particle spawning logic and corrects water flow mechanics for the Tide effect.
Jul 28, 2026
- v1.26.0
Addresses a visual freezing issue caused by window clicks by introducing a new grain generation cadence, preventing static artifacts. The update also improves the stability of the application's rendering loop.
Jul 28, 2026
- v1.25.0
Introduces Helix, the 45th effect, which visualizes the last eight seconds of audio history as a twisting ribbon. The effect allows for deep customization of radius, thickness, twist, and camera depth.
Jul 28, 2026
- v1.24.0
Enhances OSC reliability by adding beat counting addresses and fixes a bug where band pan sources were not functioning. The update ensures external lighting rigs capture a higher percentage of audio events.
Jul 27, 2026
- v1.23.0
Adds three new blend modes—Displace, Refract, and Lens—that warp underlying layers instead of tinting them. These modes allow shapes to bend everything underneath, creating shockwave effects.
Jul 27, 2026
- v1.22.1
Addresses a wide range of bugs including particle spawning logic, pitch-to-color mapping, camera orbit speed, and rendering artifacts. This patch ensures visual consistency across multiple effects.
Jul 27, 2026
- v1.22.0
Introduces a new fluid simulation toggle for obstacles, allowing water to flow realistically around silhouettes with bow waves and eddies. This adds significant depth to the obstacle interaction mechanics.
Jul 27, 2026
- v1.21.0
Enables 3D model obstacles for collision effects and adds a live trail length control for particles. This allows for more complex interactions with meshes and greater flexibility in particle visualization.
Jul 26, 2026
- v1.20.0
Adds two major new effects: Lumen, featuring real-time global illumination, and Protea, a Lenia-based ecosystem simulation. These effects introduce complex, musical interactions with lighting and biological dynamics.
Jul 26, 2026
- v1.19.0
Modifies particle trails to act as long-exposure light streaks and exposes the particle velocity field to custom effects. This allows for more sophisticated visualizations of particle motion and flow.
Jul 25, 2026